← All games

Zvery

A dice-rolling creature card game inspired by Pokémon.

Zvery is a creature card game that uses dice as resources, inspired by Pokémon. My friend and I designed the game together over two years; I made all the art and graphic design. We ran lots of playtests and went through many rounds of balancing and iteration.

Skills

  • Git
  • Illustrator / Inkscape
  • Art direction

Devlogs & articles

  • Designing the cards of Zvery3 Oct 2023

    What Zvery's cards do and how they look, from pencil sketch to finished card.

  • Thabum9 Sept 2023

    A fiery trickster eagle, and getting past an idea that seems too big for me.

  • Amyndo7 Aug 2023

    A flamingo with a really long neck, plus where to play Zvery.

  • Cosmoon7 Feb 2023

    An astronaut butterfly, and Curloon's evolution into it.

  • Curloon6 Feb 2023

    A power-walking bubblegum caterpillar, and the double edge of deadlines.

  • Nukeraken4 Feb 2023

    A squid wearing a nuclear power plant.

  • Ionora21 Jan 2023

    An aurora chameleon, made because I had been avoiding auroras.

  • Bubblepuff18 Jan 2023

    A bubblegum pufferfish with a mustache and a tiny sombrero friend.

  • Roggip17 Jan 2023

    A bubble-eye goldfish in space, and the missing 'second level' of detail.

  • Krictyl14 Jan 2023

    A crystal fiddler crab, and why I now work in greyscale first.

  • Borboa11 Jan 2023

    A radioactive jerboa, and splitting creature design from pixelling.

  • Shardoon10 Jan 2023

    From a card's ability to the Australian stonefish to a crystal creature.

  • Orolotl9 Jan 2023

    An axolotl with tesla coils, four hands, and the start of worldbuilding.

  • Woox8 Jan 2023

    A radioactive firefly, and why the low-level cards should get art first.

  • Karog5 Jan 2023

    Back after being sick, with a plasma-volcano rock creature.

  • Xalla24 Dec 2022

    Starting from a simple shape and silhouette, which gave me my best artwork so far.

  • Pteroming23 Dec 2022

    A solar-sailing flying squirrel, and how sketching and thumbnails made it easier.

  • Samoroth23 Dec 2022

    Five hours, a late palette change, and what I learned about contrast.

  • Guarach21 Dec 2022

    An evil void-bubblegum spider, and how a mouth gives a creature personality.

  • SO-720 Dec 2022

    A gaseous, unstable monster that Simon and I feel very differently about.

  • Blohked19 Dec 2022

    A golem, and my first attempt at drawing a Zvery in perspective.

  • Ohmkey14 Dec 2022

    Pushing a creature's personality after feedback: a confident, powerful plasma monkey.

  • Ryndomorph13 Dec 2022

    A void jellyfish with a skull, the first creature I sketched before pixelling.

  • Plasnail12 Dec 2022

    A bored French plasma snail, and why I should sketch before I pixel.

  • Bubbcat10 Dec 2022

    Redrawing Zvery's mascot, and how far my pixel art came since the first version.

  • Tchelychna9 Dec 2022

    A crystal bee with exaggerated features, made on a busy day.

  • Brijast8 Dec 2022

    The first of 46 Zvery artworks in fifty-odd days: a radioactive chick, and why simple is fine.