Devlogs
How I designed, tested and changed my games, written while I made them.
- Design of Druid's Haven
17 Jul 2026
Design documents and decisions for Druid's Haven
- Researching tower defense before designing one
8 Jul 2026
Surveying tower defense games and reading the IGDA Environmental Game Design Playbook to shape Druid's Haven.
- Adding difficulty levels to Yokai Madness after feedback
31 Dec 2025
Players found the jam version too punishing, so I added a healthbar and difficulty levels that change on the fly.
- Making more with less
29 Nov 2025
Using design knowledge to compensate for beginner programming.
- Hiding a second game inside Oh, the French!
25 Oct 2025
Remaking our first game, Strawhat Stroll, as a secret ending, and why details like that matter.
- Why I removed movement from Rise Up
10 Apr 2025
Three problems playtesting found in Rise Up, the physical version of Deckhack, and how I fixed them: no movement, stronger clubs, and aces as permanent buffs.
- Playtesting stories
10 Apr 2025
Playtesting a narrative game and reworking its ending based on feedback
- A style guide for a Twine game
30 Jan 2025
How a short list of writing rules kept the prose of Oh, the French! consistent and caught mistakes I kept missing.
- Web design rework
19 Aug 2024
A quick showcase of the upcoming web design.
- Research and narrative design for Forced Farewell
6 Feb 2024
I spent a long time researching the nitty gritty to try and make the story believable. I narrowed down the period and geography for the story based on that, as well as using the mechanics to deliver additional narrative.
- How we designed mechanics to support the narrative
19 Jan 2024
We tried to sell the fantasy of being a detective, but first I had to research what that meant, and then use narrative design to drive it home.
- Designing the cards of Zvery
3 Oct 2023
What Zvery's cards do and how they look, from pencil sketch to finished card.
Zvery art challenge26 posts · 8 Dec 2022 to 9 Sept 2023Short daily posts from 2022 and 2023, one per creature, written while I pixelled the art for Zvery's cards.Show all posts ↓